Monday, July 22, 2019

Emperor Forneus

Hasil carian imej untuk emperor forneus beyblade

Energy Layer - Forneus F4

Main article: Energy Layer - Forneus F4
Forneus F4 is a round Defense Type Energy Layer that features twelve counter-clockwise blades that create a low-recoil design and two shark heads that go from the perimeter to the center, meant to represent the Layer's namesake; the sea monster Forneus, a Great Marquis of Hell in demonology, the sea monster. As part of the Cho-Z Layer System, Emperor Forneus features metal in its design; in this case, in the shark details. The inclusion of metal makes Emperor Forneus heavier than most SwitchStrike/God Layers.
The placement of the metal improves Defense potential by not only increasing the weight but by creating a Centralized Weight Distribution which resists movement. However, the blades of Forneus F4 are warped which creates recoil akin to Nova Neptune or Psychic Phantom, and the Centralized Weight Distribution creates poor Stamina, though the warped blades can create Destabilization potential and the heavy weight and strong teeth of the Takara Tomy release of Emperor Forneus can compensate for the recoil.
Like many other Cho-Z Layers, Emperor Forneus is unbalanced which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.

Forge Disc - 0

Main article: Forge Disc - 0
0 is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes 0 the heaviest Forge Disc at the time of writing and implies high Outward Weight Distribution and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution that reduces its Stamina to that of 2's. As such, 0 is outclassed by 7 for Stamina Combinations but 0's greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of 0 creates high Life After Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.

Performance Tip - Yard

Main article: Performance Tip - Yard
Yard features a free rotating ball tip, akin to its predecessors Orbit and Atomic, surrounded by a wide ring, akin to Defense. In theory, the ball tip would increase a Beyblade's KO Defense by having greater surface area and friction and the wide ring is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright and acting as brakes to prevent KOs. However, in practice the free rotating nature of the ball reduces most of the KO resistance given by the surface area of the ball and the diameter of the ball makes contact with the ring rare. Unlike other ball based Performance Tips, Yard does not feature tabs around the tip as their purpose have been taken by the wide base. If launched hard, the greater surface area creates a semi-aggressive movement pattern early in the battle, bringing the Beyblade close to the Tornado Ridge.
While these features may imply that a Yard Combination would be easy to KO, in reality the heavy weight of SwitchStrike/God and Cho-Z Layers, Core Discs and Yard's own weight compensates for the rotating ball. Furthermore, the free rotating tip increases Burst resistance. While the shape of the base can create Life After Death and may imply high Stamina and Spin Equalization potential, the low placement of the base creates a high scrape risk and the lack of free rotation in the base nullifies Spin Equalization potential.
Yard is slightly shorter than most other Pre-Cho-Z Performance Tips. In theory, this is meant to prevent the opponent's Layer from striking the Yard Combination from below and Destabilizing it, thus increasing Defense potential. In practice however, due to the design of the Burst System, this increases the chances of Disc-to-Layer contact and can potentially Burst the Yard Combination. Though the only minor reduction in height mitigates the effect.

Zwei Longinus

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Layer Base - Zwei

Main article: Layer Base - Zwei
In-depth information for the Zwei Layer Base will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - Drake

Main article: Forge Disc - Drake
In-depth information for the Drake Forge Disc will be placed here once drafting has been completed for it. Please be patient.

Performance Tip - Spiral'

Main article: Performance Tip - Spiral'
In-depth information for the Spiral' Performance Tip will be placed here once drafting has been completed for it. Please be patient.

Wizard Fafnir

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Wizard Fafnir Ratchet Rise Sen (ウィザードファブニル・ラチェット・ライズ・閃, Uizādo Fabunīru Rachetto Raizu Sen) is a Stamina Type Beyblade released as part of the Burst System as well as the Gatinko Layer System. It was released as a Starter in Japan on April 27th, 2019 for 1728

Cho Z Achilles


Turbo Achilles A4 is a Balance Type Energy Layer, the center features a shield and an armored face facing forward, unlike its predecessor where the face was seen from a side profile, meant to represent the Layer's namesake; the Greek hero, Achilles. The perimeter is made up of four large blades as the primary points of contact, two of which are molded in the shape of swords, granting the Layer high Knock-Out and Burst Attack potential. As part of the Cho-Z Layer System, Cho-Z Achilles features metal in its design; in this case, concentrated on the sword blades. Cho-Z Achilles also features a gimmick; the Layer features an anti-Bursting mechanism called the "Cho-Z Awakening System".
At high spin velocity, the centrifugal force activates a bistable mechanism, revealing sub wings called the "Cho-Z Wings" and in turn extending Burst-stopping tabs in the grooves meant to fit the prongs of the Disc. The burst-stoppers then obstruct the Disc, preventing the loss of the last click and preventing the Cho-Z Achilles combination from Bursting. Due to the bistable mechanism the wings and tabs do not retract when spin speeds are low and must be manually pushed in after every match, the mechanism also allows the gimmick to work as intended.
Only two of Cho-Z Achilles' "Cho-Z Wings" will move the tabs with the other two being purely aesthetic. However, due to the bistable mechanism, Cho-Z Achilles requires rather extreme spin speeds for the gimmick to activate which may be difficult for younger bladers.
The Layer's size and the inclusion of metal makes Cho-Z Achilles heavier than most SwitchStrike/God Layers, improving Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both KO and Burst Attack and increasing the Layer's Burst resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of the Takara Tomy release of Cho-Z Achilles. Due to these factors and the shape of the blades, Cho-Z Achilles performs well in Attack Combinations. Furthermore, due to the small size of the "Cho-Z Wings" and how recessed they are normally, Cho-Z Achilles shows identical Attack potential whether or not the gimmick is activated, unlike Cho-Z Valkyrie.
However, Cho-Z Achilles' points of contact will wear down fairly quickly with use, drastically reducing the Layer's Attack potential. Due to this, it is recommended to have multiple copies of this Layer and to be prepared to replace it.
Unlike previous Cho-Z Layers and like other Layers with the "Cho-Z" and "Turbo" prefixes, Cho-Z Achillesand Turbo Achilles A4 are both incompatible with a Level Chip.

Valtryek

Valtryek is a beyblade use by Valt Aoi.

Turbo Valtryek V3 is an Attack Type Energy Layer, the center features a feathered, armored face facing forward, akin to its predecessor Winning Valkyrie, meant to represent the Layer's namesake; Odin's handmaidens of Norse mythology, albeit changed to match the anime's rendition; an armored knight. Like its predecessors, Cho-Z Valkyrie features three large wings as the primary points of contact, granting the Layer high Knock-Out and Burst Attack potential. As part of the Cho-Z Layer System, Cho-Z Valkyrie features metal in its design; in this case, concentrated behind each wing and in the center. However, Cho-Z Valkyrie features less metal than most other Cho-Z Layers and most of its weight comes from its size. Cho-Z Valkyrie also features a gimmick; the Layer features an anti-Bursting mechanism called the "Cho-Z Awakening System".
At high spin velocity, the centrifugal force activates a bistable mechanism, revealing red sub-wings called the "Cho-Z Wings" and in turn extending a Burst-stopping tab located in the left groove meant to fit the prongs of the Disc. This Burst-stopper then obstructs the Disc from moving during impact, preventing the loss of the last click and preventing the Cho-Z Valkyrie combination from Bursting. Due to the bistable mechanism, the wings and tab do not retract when spin speeds are low and must be manually pushed in after every match, the mechanism also allows the gimmick to work as intended.


Emperor Forneus

Energy Layer - Forneus F4 Main article:  Energy Layer - Forneus F4 Forneus F4  is a round Defense Type Energy Layer that features twelve...